
Eridian weapons have become E-Tech weapons with generally larger magazines and better power, while bars of eridium itself can be found anywhere and is responsible for upgrading capacities for ammo, bank slots, and backpack space. Shields can disperse energy fields, charge anti-shield shots, and cause backfire elemental damage if an enemy attempts to strike you. Grenades now have different fuse times and some can spawn child grenades for a second impact. Various items have been given enhancements as well. Missions now also have optional objectives for additional rewards and sometimes allow you to choose between different rewards given by different NPCs. Menu interfaces pop up and switch between panels faster, while any side quests that you haven’t initiated yet are shown in the mission log, reducing the time it takes to discover them and making all of the content available upfront. Any ammo drops and cash automatically magnetize to your location when you’re near them. Weapon swaps and overall movement feel roughly twenty per cent faster, while enemies dodge and roll away from your gunfire more frequently, leading to more intense firefights. Better yet, you can customize the color palette and head of your character to disguish yourself from other players of the same class, and earn additional skins as loot drops and rewards from challenges.Īlso immediately noticeable is the increase in speed.

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The best additions are the Assassin and Gunzerker-the former can deceive people with a clone and snipe bandits with ease like Mordecai, while the latter is a tank like Brick but can wield two guns at the same time and regenerate health while he’s pumping robots full of holes. The Siren has changed in name but has a different Phaselock ability that effectively places enemies in stasis. The Commando upgrades the Soldier’s turret with the ability to reclaim it for reduced cooldown, shoot it long distances, and turn it into shield. That said, nearly every facet of the game has been enhanced, most notably the four new classes that essentially tweaks the original four. Combat is still about finding cover, looking for headshots to land critical hits, using the most effective element guns, and hurling a grenade every now and then for crowd control. The core gameplay doesn’t bend over backwards changing its Diablo-inspired mechanics: explore an area, shoot guns at enemies until their shields and health run to zero, find loot off their corpses and in chests, use your class’s special ability at opportune moments, gain experience and skill points, return to home base to sell off excess inventory, rinse and repeat. If all this sounds like the first Borderlands, that’s because it rightfully is. A handful of new personalities join the fray as well, in a plot with several notable twists and turns, but let’s not spoil them.

Along the way, you’ll catch up with the first four Vault Hunters who act as NPCs and occasional partners, learning about their fight to bring Handsome Jack to justice, and you’ll come across familiar quest-giving friends like Scooter, Zed, Marcus, Moxxi, and Claptrap. The Guardian Angel from the first game soon contacts you, wishing to aid in your quest to save Pandora and settle a now very personal vendetta. On the upside, this once-in-a-lifetime opportunity catches the eye of four new badass Vault Hunters (plus a fifth, once the Mechromancer DLC is released in October) But not long after you’ve chosen one of them and are introduced in the opening cut-scene does Handsome Jack blow up the train you’ve infiltrated and leaves you for dead in a tundra. Thus begins his egotistic ascent, including an orbiting base shaped like the letter ‘H’ and general wanton destruction and oppression of the settlers on Pandora. After the four original Vault Hunters opened The Vault on the inhospitable planet of Pandora, an arrogant man named Handsome Jack has stolen all the credit for their work, seized control of the Hyperion corporation, and discovered the whereabouts of another Vault.
